In-game RISC-V automation and cross-player communication
Problem
Players of space/terraforming games face limited automation due to script length caps and lack of open, programmable in-game computers, hindering creative terraforming and multiplayer collaboration.
Pain points
- Stationeers IC10 script length limit restricts complex automation
- In-game programmable computers lack multiplayer networking, hindering player communication and progress sharing
Questions to verify
- Would you support a community‑shared library of RISC‑V scripts for terraforming?
- Is multiplayer in‑game communication via programmable computers important for your gameplay?
Evidence
quote · @Anonymous
A huge limitation in stationeers is the cap on the length of IC10 scripts you can write
quote · @Anonymous
If you made the game multiplayer, you could enable in-game networking so players could develop ways to communicate with each other via the galactic internet.
fact
The emulator runs a stock kernel 6.18.3 as of today.
Disclaimer: this card is distilled by AI from community discussions as “pain point evidence”. It is a starting point for need analysis and validation, not a “validated market need”. AI has analytical limits; please open the original discussion above to manually verify before key decisions.