视频游戏为 UX 带来直观与愉悦的设计灵感
问题概述
用户发现游戏界面更直观、更具吸引力,却不愿为普通软件付费学习其 UI。他们希望借鉴游戏设计技巧(如加入故事情节和动画)来提升软件的 delight 与用户留存。
痛点标签
- 不愿为软件 UI 付费学习
- 游戏 UI 被视为更直观、更具 delight
- 游戏设计技巧可解决加载屏等 UX 问题
待验证问题
- 您是否曾经为学习某款软件的 UI 支付费用?
- 您是否认为游戏界面比传统软件更直观?
- 您是否愿意尝试使用游戏化设计元素来提升您产品的用户体验?
证据
原话 · @Anonymous
I found games ux really transformative , where they almost become work UIs. Everyone pays to learn photoshop, nobody wants to pay to learn to use an UI for a game. Not even in tutorial ttime.Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.
原话 · @Anonymous
I didn't read the entire article but the headline reminds me of a programme I use: Treesheets. It's a spreadsheet/note taking app made by a person in the games industry, and I find it really fun to use.
原话 · @Anonymous
Great article. I’ve been in the UI/UX space for years. Prior to that I studied gamedesign at uni and graduated engineer in art and tech. Principles of gamedesign always allowed me to solve ux problems in sometimes unusually delightful ways. One tiiiny example was a search function for a piece of software that was incredibly slow. The engineers couldnt get it to go any faster. I helped solve it with an old gamedesign technique, which is to add story to the loading screen. Just adding a fun animation and text on what’s happening helped decrease dropoff and increase delight.
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