缺乏可靠、可交互的复古 3D 演示库
问题概述
当前展示的复古 3D 示例存在投影错误、标记不当、描述模糊以及交互缺失等问题,用户希望获得可直接嵌入、历史准确且可交互的复古 3D 演示集合。
痛点标签
- 投影错误导致视觉失真
- 交互性缺失(静态而非可移动)
- 描述模糊、缺乏可信度
待验证问题
- 您是否需要一个经过验证、可直接嵌入并支持跨浏览器交互的复古 3D 演示库?
- 您会为提供历史准确且无错误的复古 3D 示例付费吗?
- 您最看重的功能是哪些(如投影纠正、交互控制、详细描述)?
证据
原话
Seems like vibe coded slop?The long/lat globe has a bizarre projection that has incorrect perspective. Neither orthogonal nor inverse Z.The "utah" teapot is not the utah teapot. The handle is also oriented with backfaces showing, and is disconnected from the teapot body.The "glenzing" example is just regular alpha blending and fill whereas the original glenz effect was about mimicking alpha blend using bitwise tricks on a purposely designed 256 color palette (iirc in Second Reality).Etc etc.I don't understand why this stuff is supposed to be impressive when what it really represents is the inability of the person who posted it to spot and fix the errors, ranging from blatantly obvious to subtly historically inaccurate.Calling this a "museum" is a misnomer. Museums do curation and rest
原话
Something’s weird with the wireframe globe. The South Pole is at the bottom of the globe, but the North Pole is not. So the axis running between them doesn’t pass through the center of the sphere.
原话
It doesn't look like any human has reviewed this.- Retro torus: wrong z index.- Wireframe globe: Has wrong projection.- Utah teapot: Also wrong z index, and what is this?? This must be the worst Utah teapot ever created.
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